Adventurers' Guild
Neutral · Basic

Adventurers' Guild

Abilities

Fanfare: Draw a follower.

Engage: Destroy this card. Select an allied follower on the field and give it Rush.

Flavor Text

Folk from all manner of backgrounds gather together to tackle quests most arduous. This diversity begets all manner of new bonds forged. As long as there is work to be done, these halls will never empty.

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