Unmoving Tactician
- Swordcraft
- Follower
- Cost 4
- Attack 5
- Defense 6
Abilities
Can't attack followers or leaders.
At the end of your turn, summon a Steelclad Knight.
Super-Evolve: Give all other allied followers on the field +3/+3.
Flavor Text
You know what they say! Time is priceless. So that's what we'll play for. All the time you have left in this world!
—Games with Goldbloom, No. 13
A knight fights for fealty. A mercenary fights for gold. When both find themselves before the maws of death, who flees and who advances?
—Games with Goldbloom, No. 14: Lessons from the Chariot
